Friday, July 1, 2011

[Ended] Sengoku Otome: Momoiro Paradox: Way Longer Than It Needs


I think this is just a byproduct of recent success of Sengoku Basara series. The series is 80% filler and 20% content. If you cut episode 2 through 10 out, you'd be getting just as much as if you watched the entire series. While all the fighting stuff is fancy, I can't help to notice that the ability to jump seems to be the determining factor of someone's strength--if you pay attention, the higher jumper always wins, and loser almost always gets beaten down by a strike from high up.

I don't really have much of anything else to say about this series, aside from somehow managed to make me go through and watch an entire series that is made of mostly fillers.

Final scoreboard:


Drama: 72 (Some)
Comedy: 78 (Not that great)
Action: 80 (Jump high)
Art/Animation: 80 (Acceptable)
Sound/Music: 85 (Like both theme songs)
Character: 76 (Historic)
Plot: 71 (Not much)
Ending: 73 (Stupid)

Re-watch value: 0 (No even worth the first time through)

Overall: 73 - Why did I waste my time on this

Recommendation:
I would not recommend anybody to wast their time on this.

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