Sunday, April 5, 2015

[Ended] Seiken Tsukai no World Break (World Break: Aria of Curse for a Holy Swordsman): Why did I finish this again?

*tap*

Pros: Cookie Cutter Shounen.
-If you have any kind of a checklist for Shounen, it's going to be mostly filled by the end of this series.
Yelling for power? Check.
Friendship is power/magic? Check.
Love Triangle/Quadrangle/Harem? Check.
This show aims to be as broad and flat as possible, and some people love that.
-Precisely because it is so spread out and flat, no one thing is ever especially annoying, despite frequently getting close.
-No cliffhanger ending, although they dropped a single seed to try.

Cons: Everything in the pros section.
-Flatter than a piece of paper.
-Did I mention yelling makes you stronger? Also, 'I remember' (Omoidashita). That works too. Plot armor? Check.
-'Moroha solves the world' would be just as good of a title.
-Plot holes. Plot holes everywhere.

My Opinion: This was...hard to remember why I bothered continuing to watch it each week. Then I realized: Of course. I can't remember it, so I can't remember how neutral it was. Therefore, I am not prevented from watching it by my negative memories of it.
Okay fine, to be fair, the action is okay. But that is essentially the only selling point of the show in my book. It's all flash, and it all falls flat after the adrenaline wears off. Comedy included. At first, things were pretty funny. Despite immediately drawing the 'Harem' card into its hand, it never really played it, right up until the end. I mean that. They flaunt the card in our faces, waving it all over the place, but literally every member of the Harem somehow settles into a slot and just...stays there. So the drama of that is also flat. Sister? Check. Passive-aggressive lover? Check. Living body-pillow? Check. New Sister? Check. I suppose it is also worth mentioning that I laughed my ass off at the 'overly adult themed' Vice-Captain of the Strikers squad. I suppose that was the only hook the show got in me. It was about the only thing that was fresh, everything else is done-before, or outright stagnant.

Impartial Opinion: It got me to watch it to the end. That doesn't get it any positive points, just a lack of negatives. That roughly sums up this show in a sentence: Nothing Gained, Nothing Lost. The actions flashy, if lack-luster in assembly and reasoning. Moroha solves everything, but friendship means everyone somehow contributes, even if it feels like Moroha could have figured it out on his own as well. Final Battle royale? Better use our patented version of the 'yelling makes you stronger' copyright to make Moroha save the day, (+friends, which was the one and only new thing) and make him remember something from his past life.

At the end of the day, all this show does is pass time. Nothing has changed by the end of episode 12, the status quo is merely maintained, and it didn't even fluctuate that much to begin with. You have way too much time on your hands? Maybe you just really love a piece of flashy action? Pick it up.

Otherwise, go somewhere else. You could be spending your time better.

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