Sunday, June 28, 2015

Dungeon ni Deai: Archetypes of Awesome


Last Seen: Episode 6

I had SUCH a hard time picking a screenshot for this post. So many good scenes, so many good quotes, but almost all of them were too much of a risk for spoilers.

So. This story. Anime or manga irrelevant, I love this story, because I love Bell Kranel. He is the archetype I have always admired, since the days of Vash the Stampede. The idealist that is not delusional. So many times, characters with the 'dense' or 'ditzy' tag attached to their personality or role as a character fail so hard, because they miss that all important point: They must not be unaware. As a support or comedic character, a full on dense or ditzy role is fine, but it cannot permanently be the main character. If they do not grow through, or out of, their state as the 'dense' or 'ditzy', it's just horribly agonizing to watch, for me at least, because they always speak to me of this ideal that Vash and Bell embody.

[Aside]

It's not that being dense is bad. It's actually a fairly charming trait for a character to have. It's when someone makes it all consuming for a character. Dense, to the point of retardation. It literally feels like the character is just sticking their head in the sand and humming a tune to themselves, chanting 'I can't hear you!' over and over. The worst part is that, that isn't what they are actually doing. When it's actually a character trait that they turn their eyes away from the things they don't like, or that contradict what they believe, it makes for a dynamic character. But when fate itself conspires to keep a dense main character out of the loop, through no choice of the character themselves, that's agony to me. That's the kicker of it I suppose, whether or not the dense character is ever even offered a choice to see or to turn their eyes away, if they are ever even aware of what is going on around them. This is so important because, that's how it really is in life. That's what puts me out of touch with the dense-as-lead characters, that they are so completely unrealistic. As a comedy character, it's hilarious, but once or twice a main character has been that way and I just couldn't stand it. In real life, optimistic ideals will always meet crushingly tragic realities that either can't sustain them, or outright contradict them, and what you choose to do and believe about it, helps define who you are.
[Aside end]

In short, a Realistic Idealist. The ideal of a Hero, but one that is in touch with reality, and their own weaknesses, their own failings, one who is self-aware. Who know that their aspirations for good often fall short, go horribly wrong, or are just horribly outside of their reach. I suppose the reason it's so hard for a character with this typeset to be sustained, is that you can't plot armor, or magic maguffin them very easily, if at all, when a plot hole comes up. This character type's appeal lies in the struggle with their ideals, and if you just magic hand wave away any part of it, then it compromises the integrity of their whole struggle, and therefore, the characters themselves.

[Aside]

Off the top of my head, I feel like this was a big failing of the second season of Symphogear, way back. The second season had set up this big struggle for the protagonist, and then just kind of hand-waves it away right after finishing setting it up.
[Aside end]

What really impressed me, was that adding magic to the equation a few episodes ago didn't have this effect on Bell Kranel, what's more, it actually further emphasized him instead. This is probably just a result of the kind of world and rules Bell Kranel's setting is in, but I'd like to hope it was intentional all the same, until proven otherwise. For that reason alone, I will do something I pretty much as a personal rule never do:

I COMMAND YOU TO WATCH.

It's a personal rule for me not to do that, because everyone has their own tastes, but for this, I feel anyone can learn or appreciate this. Ignore or stomach whatever abrasive or outright obnoxious characters and settings the show has to you, and force it to episode five. For bonus points, see it actualized in episode 6. I just am completely charmed by how adding magic didn't flop hard, but also remained consistent with the character, adding to them instead of compromising a part of them.